/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                                                                             %
%                                                                             %
%                                                                             %
%                AAA   N   N  IIIII  M   M   AAA   TTTTT  EEEEE               %
%               A   A  NN  N    I    MM MM  A   A    T    E                   %
%               AAAAA  N N N    I    M M M  AAAAA    T    EEE                 %
%               A   A  N  NN    I    M   M  A   A    T    E                   %
%               A   A  N   N  IIIII  M   M  A   A    T    EEEEE               %
%                                                                             %
%                                                                             %
%                   Interactively Animate an Image Sequence.                  %
%                                                                             %
%                             Software Design                                 %
%                                  Cristy                                     %
%                                July 1992                                    %
%                                                                             %
%                                                                             %
%  Copyright 1999 ImageMagick Studio LLC, a non-profit organization           %
%  dedicated to making software imaging solutions freely available.           %
%                                                                             %
%  You may not use this file except in compliance with the License.  You may  %
%  obtain a copy of the License at                                            %
%                                                                             %
%    https://imagemagick.org/license/                                         %
%                                                                             %
%  Unless required by applicable law or agreed to in writing, software        %
%  distributed under the License is distributed on an "AS IS" BASIS,          %
%  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.   %
%  See the License for the specific language governing permissions and        %
%  limitations under the License.                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%  Animate displays a sequence of images in the MIFF format on any
%  workstation display running an X server.  Animate first determines the
%  hardware capabilities of the workstation.  If the number of unique
%  colors in an image is less than or equal to the number the workstation
%  can support, the image is displayed in an X window.  Otherwise the
%  number of colors in the image is first reduced to match the color
%  resolution of the workstation before it is displayed.
%
%  This means that a continuous-tone 24 bits-per-pixel image can display on a
%  8 bit pseudo-color device or monochrome device.  In most instances the
%  reduced color image closely resembles the original.  Alternatively, a
%  monochrome or pseudo-color image can display on a continuous-tone 24
%  bits-per-pixel device.
%
%
*/

#include "wand/studio.h"
#include "wand/MagickWand.h"

/*
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%                                                                             %
%                                                                             %
%                                                                             %
%  M a i n                                                                    %
%                                                                             %
%                                                                             %
%                                                                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%
*/

static int AnimateMain(int argc,char **argv)
{
  ExceptionInfo
    *exception;

  ImageInfo
    *image_info;

  MagickBooleanType
    status;

  MagickCoreGenesis(*argv,MagickTrue);
  MagickWandGenesis();
  exception=AcquireExceptionInfo();
  image_info=AcquireImageInfo();
  status=MagickCommandGenesis(image_info,AnimateImageCommand,argc,argv,
    (char **) NULL,exception);
  image_info=DestroyImageInfo(image_info);
  exception=DestroyExceptionInfo(exception);
  MagickWandTerminus();
  MagickCoreTerminus();
  return(status != MagickFalse ? 0 : 1);
}

#if !defined(MAGICKCORE_WINDOWS_SUPPORT) || defined(__CYGWIN__)
int main(int argc,char **argv)
{
  return(AnimateMain(argc,argv));
}
#else
static LONG WINAPI NTUncaughtException(EXCEPTION_POINTERS *info)
{ 
  magick_unreferenced(info);
  AsynchronousResourceComponentTerminus();
  return(EXCEPTION_CONTINUE_SEARCH);
}

int wmain(int argc,wchar_t *argv[])
{
  char
    **utf8;

  int
    i,
    status;

  SetUnhandledExceptionFilter(NTUncaughtException);
  SetConsoleOutputCP(CP_UTF8);
  utf8=NTArgvToUTF8(argc,argv);
  status=AnimateMain(argc,utf8);
  for (i=0; i < argc; i++)
    utf8[i]=DestroyString(utf8[i]);
  utf8=(char **) RelinquishMagickMemory(utf8);
  return(status);
}
#endif
