PerlMagick is an object-oriented Perl interface to ImageMagick. Use the module to read, manipulate, or write an image or image sequence from within a Perl script. This makes it very suitable for Web CGI scripts. You must have ImageMagick 6.5.5 or above and Perl version 5.005_02 or greater installed on your system for PerlMagick to build properly.
There are a number of useful scripts available to show you the value of PerlMagick. You can do Web based image manipulation and conversion with MagickStudio, or use L-systems to create images of plants using mathematical constructs, and finally navigate through collections of thumbnail images and select the image to view with the WebMagick Image Navigator.
You can try PerlMagick from your Web browser at the ImageMagick Studio. Or, you can see examples of select PerlMagick functions.
Installation
UNIX
Is PerlMagick available from your system RPM repository? For example, on our CentOS system, we install PerlMagick thusly:
yum install ImageMagick-perl
If not, you must install PerlMagick from the ImageMagick source distribution. Download the latest source release.
Unpack the distribution with this command:
tar xvzf ImageMagick.tar.gz
Next configure and compile ImageMagick:
cd ImageMagick-7.1.2-34
./configure -with-perl
make
If ImageMagick / PerlMagick configured and compiled without complaint, you are ready to install it on your system. Administrator privileges are required to install. To install, type
sudo make install
You may need to configure the dynamic linker run-time bindings:
sudo ldconfig /usr/local/lib
Finally, verify the PerlMagick install worked properly, type
perl -MImage::Magick -le 'print Image::Magick->QuantumDepth'
Congratulations, you have a working ImageMagick distribution and you are ready to use PerlMagick to convert, compose, or edit your images.
Windows XP / Windows 2000
ImageMagick must already be installed on your system. Also, the ImageMagick source distribution for Windows 2000 is required. You must also have the nmake from the Visual C++ or J++ development environment. Copy \bin\IMagick.dll and \bin\X11.dll to a directory in your dynamic load path such as c:\perl\site\5.00502.
Next, type
cd PerlMagick
perl Makefile.nt
nmake
nmake install
Running the Regression Tests
To verify a correct installation, type
make test
Use nmake test under Windows. There are a few demonstration scripts available to exercise many of the functions PerlMagick can perform.
Use the prove utility to execute a test from the build folder:
prove --blib blib -I `pwd` -bv ./t/read.t
cd demo
make
You are now ready to utilize the PerlMagick methods from within your Perl scripts.
Overview
Any script that wants to use PerlMagick methods must first define the methods within its namespace and instantiate an image object. Do this with:
use Image::Magick;
$image = Image::Magick->new;
PerlMagick is quantum aware. You can request a specific quantum depth when you instantiate an image object:
use Image::Magick::Q16;
$image = Image::Magick::Q16->new;
The new() method takes the same parameters as SetAttribute. For example,
$image = Image::Magick->new(size=>'384x256');
Next you will want to read an image or image sequence, manipulate it, and then display or write it. The input and output methods for PerlMagick are defined in Read or Write an Image. See Set an Image Attribute for methods that affect the way an image is read or written. Refer to Manipulate an Image for a list of methods to transform an image. Get an Image Attribute describes how to retrieve an attribute for an image. Refer to Create an Image Montage for details about tiling your images as thumbnails on a background. Finally, some methods do not neatly fit into any of the categories just mentioned. Review Miscellaneous Methods for a list of these methods.
Once you are finished with a PerlMagick object you should consider destroying it. Each image in an image sequence is stored in virtual memory. This can potentially add up to mebibytes of memory. Upon destroying a PerlMagick object, the memory is returned for use by other Perl methods. The recommended way to destroy an object is with undef:
undef $image;
To delete all the images but retain the Image::Magick object use
@$image = ();
and finally, to delete a single image from a multi-image sequence, use
undef $image->[$x];
The next section illustrates how to use various PerlMagick methods to manipulate an image sequence.
Some of the PerlMagick methods require external programs such as Ghostscript. This may require an explicit path in your PATH environment variable to work properly. For example (in Linux),
$ENV{PATH} = '/../bin:/usr/bin:/usr/local/bin';
Example Script
Here is an example script to get you started:
#!/usr/local/bin/perl
use Image::Magick;
my($image, $x);
$image = Image::Magick->new;
$x = $image->Read('girl.png', 'logo.png', 'rose.png');
warn "$x" if "$x";
$x = $image->Crop(geometry=>'100x100+100+100');
warn "$x" if "$x";
$x = $image->Write('x.png');
warn "$x" if "$x";
The script reads three images, crops them, and writes a single image as a GIF animation sequence. In many cases you may want to access individual images of a sequence. The next example illustrates how this done:
#!/usr/local/bin/perl
use Image::Magick;
my($image, $p, $q);
$image = new Image::Magick;
$image->Read('x1.png');
$image->Read('j*.jpg');
$image->Read('k.miff[1, 5, 3]');
$image->Contrast();
for ($x = 0; $image->[$x]; $x++)
{
$image->[$x]->Frame('100x200') if $image->[$x]->Get('magick') eq 'GIF';
undef $image->[$x] if $image->[$x]->Get('columns') < 100;
}
$p = $image->[1];
$p->Draw(stroke=>'red', primitive=>'rectangle', points=>'20,20 100,100');
$q = $p->Montage();
undef $image;
$q->Write('x.miff');
Suppose you want to start out with a 100 by 100 pixel white canvas with a red pixel in the center. Try
$image = Image::Magick->new;
$image->Set(size=>'100x100');
$image->ReadImage('canvas:white');
$image->Set('pixel[49,49]'=>'red');
Here we reduce the intensity of the red component at (1,1) by half:
@pixels = $image->GetPixel(x=>1,y=>1);
$pixels[0]*=0.5;
$image->SetPixel(x=>1,y=>1,color=>\@pixels);
Or suppose you want to convert your color image to grayscale:
$image->Quantize(colorspace=>'gray');
Let's annotate an image with a Taipei TrueType font:
$text = 'Works like magick!';
$image->Annotate(font=>'kai.ttf', pointsize=>40, fill=>'green', text=>$text);
Perhaps you want to extract all the pixel intensities from an image and write them to STDOUT:
@pixels = $image->GetPixels(map=>'I', height=>$height, width=>$width, normalize=>true);
binmode STDOUT;
print pack('B*',join('',@pixels));
Other clever things you can do with a PerlMagick objects include
$i = $#$p+1; # return the number of images associated with object p
push(@$q, @$p); # push the images from object p onto object q
@$p = (); # delete the images but not the object p
$p->Convolve([1, 2, 1, 2, 4, 2, 1, 2, 1]); # 3x3 Gaussian kernel
Read or Write an Image
Use the methods listed below to either read, write, or display an image or image sequence:
| Method | Parameters | Return Value | Description |
|---|---|---|---|
Read |
one or more filenames | the number of images read | read an image or image sequence |
Write |
filename | the number of images written | write an image or image sequence |
Display |
server name | the number of images displayed | display the image or image sequence to an X server |
Animate |
server name | the number of images animated | animate image sequence to an X server |
For convenience, methods Write(), Display(), and Animate() can take any parameter that SetAttribute knows about. For example,
$image->Write(filename=>'image.png', compression=>'None');
Use - as the filename to method Read() to read from standard in or to method Write() to write to standard out:
binmode STDOUT;
$image->Write('png:-');
To read an image in the GIF format from a PERL filehandle, use:
$image = Image::Magick->new;
open(IMAGE, 'image.gif');
$image->Read(file=>\*IMAGE);
close(IMAGE);
To write an image in the PNG format to a PERL filehandle, use:
$filename = "image.png";
open(IMAGE, ">$filename");
$image->Write(file=>\*IMAGE, filename=>$filename);
close(IMAGE);
Note, reading from or writing to a Perl filehandle may fail under Windows due to different versions of the C-runtime libraries between ImageMagick and the ActiveState Perl distributions or if one of the DLL's is linked with the /MT option. See Potential Errors Passing CRT Objects Across DLL Boundaries for an explanation.
If %0Nd, %0No, or %0Nx appears in the filename, it is interpreted as a printf format specification and the specification is replaced with the specified decimal, octal, or hexadecimal encoding of the scene number. For example,
image%03d.miff
converts files image000.miff, image001.miff, etc.
You can optionally add Image to any method name. For example, ReadImage() is an alias for method Read().
Manipulate an Image
Once you create an image with, for example, method ReadImage() you may want to operate on it. Below is a list of all the image manipulations methods available to you with PerlMagick. There are examples of select PerlMagick methods. Here is an example call to an image manipulation method:
$image->Crop(geometry=>'100x100+10+20');
$image->[$x]->Frame("100x200");
And here is a list of other image manipulation methods you can call:
| Method | Parameters | Description |
|---|---|---|
AdaptiveBlur |
geometry=>geometry, radius=>double, sigma=>double, bias=>double, channel=>channel_list | adaptively blur the image with a Gaussian operator of the given radius and standard deviation (sigma). Decrease the effect near edges. |
AdaptiveResize |
geometry=>geometry, width=>integer, height=>integer, filter=>filter_type, support=>double, blur=>double | adaptively resize image using data dependant triangulation. Specify blur > 1 for blurry or < 1 for sharp |
AdaptiveSharpen |
geometry=>geometry, radius=>double, sigma=>double, bias=>double, channel=>channel_list | adaptively sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma). Increase the effect near edges. |
AdaptiveThreshold |
geometry=>geometry, width=>integer, height=>integer, bias=>double | local adaptive thresholding. |
AddNoise |
noise=>{Uniform, Gaussian, Multiplicative, Impulse, Laplacian, Poisson}, attenuate=>double, channel=>channel_list | add noise to an image |
AffineTransform |
affine=>array, translate=>float, float, scale=>float, float, rotate=>float, skewX=>float, skewY=>float, interpolate=>method, background=>color | affine transform image |
Affinity |
image=>image-handle, method=>{None, FloydSteinberg, Riemersma} | choose a particular set of colors from this image |
Annotate |
text=>string, font=>string, family=>string, style=>style, weight=>integer, pointsize=>integer, stroke=>color, fill=>color, undercolor=>color, kerning=>float, geometry=>geometry, gravity=>gravity, antialias=>boolean, x=>integer, y=>integer, align=>align | annotate an image with text. See QueryFontMetrics to get font metrics without rendering any text. |
AutoGamma |
channel=>channel_list | automagically adjust gamma level of image |
AutoLevel |
channel=>channel_list | automagically adjust color levels of image |
AutoOrient |
- | adjusts an image so that its orientation is suitable for viewing (i.e. top-left orientation) |
AutoThreshold |
method=>{Kapur, OTSU, Triangle} | automatically perform image thresholding |
Blur |
geometry=>geometry, radius=>double, sigma=>double, bias=>double, channel=>channel_list | reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma). |
Border |
geometry=>geometry, width=>integer, height=>integer, bordercolor=>color, compose=>operator | surround the image with a border of color |
CannyEdge |
geometry=>geometry, radius=>double, sigma=>double, lower-percent=>double, upper-percent=>double | use a multi-stage algorithm to detect a wide range of edges in the image. |
Charcoal |
geometry=>geometry, radius=>double, sigma=>double | simulate a charcoal drawing |
Chop |
geometry=>geometry, width=>integer, height=>integer, x=>integer, y=>integer, gravity=>gravity | chop an image |
CLAHE |
geometry=>geometry, width=>integer, height=>integer, number-bins=>integer, clip-limit=>double | contrast limited adaptive histogram equalization. |
Clamp |
channel=>channel_list | set each pixel whose value is below zero to zero and any pixel above quantum range to quantum range. |
Clip |
id=>name, inside=>boolean | apply along a named path from the 8BIM profile. |
ClipMask |
mask=>image-handle | clip image as defined by the image mask |
Clut |
image=>image-handle, interpolate=>method, channel=>channel_list | apply a color lookup table to an image sequence |
Color |
color=>color | set the entire image to this color. |
Colorize |
fill=>color, blend=>string | colorize the image with the fill color |
Colorspace |
colorspace=>{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YCC, YIQ, YPbPr, YUV, CMYK} | set the image colorspace |
Comment |
string | add a comment to your image |
Composite |
image=>image-handle, compose=>operator, mask=>image-handle, geometry=>geometry, x=>integer, y=>integer, gravity=>gravity | composite one image onto another. |
Contrast |
sharpen=>boolean | enhance or reduce the image contrast |
Convolve |
coefficients=>array, channel=>channel_list, bias=>double | apply a convolution kernel to the image. |
Crop |
geometry=>geometry, width=>integer, height=>integer, x=>integer, y=>integer, fuzz=>double, gravity=>gravity | crop an image |
Deskew |
geometry=>string, threshold=>double | straighten the image |
Despeckle |
- | reduce the speckles within an image |
Distort |
points=>array, method=>{Affine, Perspective, Barrel, Resize, etc.}, virtual-pixel=>method | distort image |
Draw |
primitive=>{point, line, rectangle, circle, text, etc.}, points=>string, stroke=>color, fill=>color, font=>string | annotate an image with one or more graphic primitives. |
Edge |
radius=>double | enhance edges within the image with a convolution filter. |
Emboss |
geometry=>geometry, radius=>double, sigma=>double | emboss the image with a convolution filter. |
Equalize |
channel=>channel_list | perform histogram equalization to the image |
Extent |
geometry=>geometry, width=>integer, height=>integer, background=>color, gravity=>gravity | set the image size and canvas extent |
Flip |
- | reflect the image scanlines in the vertical direction |
Flop |
- | reflect the image scanlines in the horizontal direction |
GaussianBlur |
geometry=>geometry, radius=>double, sigma=>double | reduce image noise and detail levels with a Gaussian operator. |
Grayscale |
channel=>{Average, Brightness, Lightness, Rec601Luma, Rec709Luma, etc.} | convert image to grayscale |
Implode |
amount=>double | implode image pixels about the center |
Level |
levels=>string, gamma=>double, channel=>channel_list | adjust the level of image contrast |
LiquidResize |
geometry=>geometry, width=>integer, height=>integer, delta-x=>double, rigidity=>double | rescale image with seam-carving. |
Magnify |
- | double the size of the image with pixel art scaling |
MedianFilter |
geometry=>geometry, width=>integer, height=>integer | replace each pixel with the median intensity pixel of a neighborhood. |
Minify |
- | half the size of an image |
Modulate |
brightness=>double, saturation=>double, hue=>double | vary the brightness, saturation, and hue of an image by percentage |
Negate |
gray=>boolean, channel=>channel_list | replace each pixel with its complementary color |
Normalize |
channel=>channel_list | transform image to span the full range of color values |
OilPaint |
radius=>integer | simulate an oil painting |
Polaroid |
caption=>string, angle=>double, font=>string | simulate a Polaroid picture. |
Posterize |
levels=>integer, dither=>boolean | reduce the image to a limited number of color levels |
Quantize |
colors=>integer, colorspace=>colorspace, dither=>boolean | preferred number of colors in the image |
Resample |
density=>geometry, x=>double, y=>double | resample image to desired resolution. |
Resize |
geometry=>geometry, width=>integer, height=>integer, filter=>filter_type | scale image to desired size. |
Rotate |
degrees=>double, background=>color | rotate an image |
Sample |
geometry=>geometry, width=>integer, height=>integer | scale image with pixel sampling. |
Scale |
geometry=>geometry, width=>integer, height=>integer | scale image to desired size |
Sharpen |
geometry=>geometry, radius=>double, sigma=>double | sharpen the image with a Gaussian operator. |
Shave |
geometry=>geometry, width=>integer, height=>integer | shave pixels from the image edges |
Shear |
geometry=>geometry, x=>double, y=>double, fill=>color | shear the image along the X or Y axis |
Solarize |
threshold=>double | negate all pixels above the threshold level |
Spread |
radius=>double | displace image pixels by a random amount |
Strip |
- | strip an image of all profiles and comments. |
Swirl |
degrees=>double | swirl image pixels about the center |
Thumbnail |
geometry=>geometry, width=>integer, height=>integer | changes image size and removes any associated profiles. |
Threshold |
threshold=>string, channel=>channel_list | threshold the image |
Tint |
fill=>color, blend=>string | tint the image with the fill color. |
Transparent |
color=>color, invert=>boolean | make this color transparent within the image |
Trim |
- | remove edges that are the background color from the image |
UnsharpMask |
geometry=>geometry, radius=>double, sigma=>double, gain=>double, threshold=>double | sharpen the image with the unsharp mask algorithm. |
Vignette |
geometry=>geometry, radius=>double, sigma=>double, background=>color | offset the edges of the image in vignette style |
Wave |
geometry=>geometry, amplitude=>double, wavelength=>double | alter an image along a sine wave |
WhiteThreshold |
threshold=>string, channel=>channel_list | force all pixels above the threshold intensity into white |
Note that the geometry parameter is a shortcut for the width and height parameters (e.g. geometry=>'106x80' is equivalent to width=>106, height=>80).
You can optionally add Image to any method name above. For example, TrimImage() is an alias for method Trim().
Set an Image Attribute
Use method Set() to set an image attribute. For example,
$image->Set(dither=>'True');
$image->[$x]->Set(delay=>3);
Where this example uses 'True' and this document says '{True, False}', you can use the case-insensitive strings 'True' and 'False', or you can use the integers 1 and 0.
When you call Get() on a Boolean attribute, Image::Magick returns 1 or 0, not a string.
And here is a list of all the image attributes you can set:
| Attribute | Values | Description |
|---|---|---|
adjoin |
{True, False} | join images into a single multi-image file |
alpha |
{On, Off, Opaque, Transparent, Copy, Extract, Set} | control of and special operations involving the alpha/matte channel |
antialias |
{True, False} | remove pixel aliasing |
background |
color name | image background color |
bordercolor |
color name | set the image border color |
comment |
string | set the image comment |
compression |
{None, BZip, Fax, JPEG, JPEG2000, LZW, Zip} | type of image compression |
delay |
integer | this many 1/100ths of a second must expire before displaying next image |
density |
geometry | vertical and horizontal resolution in pixels of the image |
depth |
integer | image depth |
dither |
{True, False} | apply error diffusion to the image |
filename |
string | set the image filename |
fill |
color | paint any areas inside the outline of drawn shape |
font |
string | use this font when annotating the image with text |
fuzz |
integer | colors within this distance are considered equal |
gamma |
double | gamma level of the image |
gravity |
{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast} | type of image gravity |
interlace |
{None, Line, Plane, Partition, JPEG, GIF, PNG} | the type of interlacing scheme |
loop / iterations |
integer | add Netscape loop extension to your GIF animation |
magick |
string | set the image format |
matte |
{True, False} | enable the image matte channel |
pointsize |
integer | pointsize of the Postscript or TrueType font |
quality |
integer | JPEG/MIFF/PNG compression level |
scene |
integer | image scene number |
size |
string | width and height of a raw image |
stroke |
color | paint along the outline of a shape |
type |
{Bilevel, Grayscale, Palette, TrueColor, ColorSeparation} | image type |
verbose |
{True, False} | print detailed information about the image |
SetAttribute() is an alias for method Set().
Get an Image Attribute
Use method Get() to get an image attribute. For example,
($a, $b, $c) = $image->Get('colorspace', 'magick', 'adjoin');
$width = $image->[3]->Get('columns');
In addition to all the attributes listed in Set an Image Attribute, you can get these additional attributes:
| Attribute | Values | Description |
|---|---|---|
base-columns |
integer | base image width (before transformations) |
base-rows |
integer | base image height (before transformations) |
class |
{Direct, Pseudo} | image class |
colors |
integer | number of unique colors in the image |
columns |
integer | image width |
copyright |
string | get PerlMagick's copyright |
elapsed-time |
double | elapsed time in seconds since the image was created |
error |
double | the mean error per pixel computed with methods Compare() or Quantize() |
filesize |
integer | number of bytes of the image on disk |
format |
string | get the descriptive image format |
height |
integer | the number of rows or height of an image |
signature |
string | SHA-256 message digest associated with the image pixel stream |
taint |
{True, False} | True if the image has been modified |
version |
string | get PerlMagick's version |
width |
integer | the number of columns or width of an image |
GetAttribute() is an alias for method Get().
Compare an Image to its Reconstruction
Mathematically and visually annotate the difference between an image and its reconstruction with the Compare() method. The method supports these parameters:
| Parameter | Values | Description |
|---|---|---|
channel |
double | select image channels, the default is all channels except alpha. |
fuzz |
double | colors within this distance are considered equal |
image |
image-reference | the image reconstruction |
metric |
AE, MAE, MEPP, MSE, PAE, PSNR, RMSE | measure differences between images with this metric |
In this example, we compare the ImageMagick logo to a sharpened reconstruction:
use Image::Magick;
$logo = Image::Magick->New();
$logo->Read('logo:');
$sharp = Image::Magick->New();
$sharp->Read('logo:');
$sharp->Sharpen('0x1');
$difference = $logo->Compare(image=>$sharp, metric=>'rmse');
print $difference->Get('error'), "\n";
$difference->Display();
In addition to the reported root mean squared error of around 0.024, a difference image is displayed so you can visually identify the difference between the images.
Create an Image Montage
Use method Montage() to create a composite image by combining several separate images. The images are tiled on the composite image with the name of the image optionally appearing just below the individual tile. For example,
$image->Montage(geometry=>'160x160', tile=>'2x2', texture=>'granite:');
And here is a list of Montage() parameters you can set:
| Parameter | Values | Description |
|---|---|---|
background |
color name | background color name |
border |
integer | image border width |
filename |
string | name of montage image |
fill |
color name | fill color for annotations |
font |
string | X11 font name |
frame |
geometry | surround the image with an ornamental border |
geometry |
geometry | preferred tile and border size of each tile |
gravity |
NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast | direction image gravitates to within a tile |
label |
string | assign a label to an image |
mode |
Frame, Unframe, Concatenate | thumbnail framing options |
shadow |
{True, False} | add a shadow beneath a tile to simulate depth |
tile |
geometry | the number of tiles per row and page (e.g. 6x4) |
title |
string | assign a title to the image montage |
MontageImage() is an alias for method Montage().
Working with Blobs
A blob contains data that directly represent a particular image format in memory instead of on disk. PerlMagick supports blobs in any of these image formats and provides methods to convert a blob to or from a particular image format.
| Method | Parameters | Return Value | Description |
|---|---|---|---|
ImageToBlob |
any image attribute | an array of image data | convert an image or image sequence to an array of blobs |
BlobToImage |
one or more blobs | the number of blobs converted | convert one or more blobs to an image |
ImageToBlob() returns the image data in their respective formats. You can then print it, save it to an ODBC database, write it to a file, or pipe it to a display program:
@blobs = $image->ImageToBlob();
open(DISPLAY, "| display -") || die;
binmode DISPLAY;
print DISPLAY $blobs[0];
close DISPLAY;
Method BlobToImage() returns an image or image sequence converted from the supplied blob:
@blob = $db->GetImage();
$image = Image::Magick->new(magick=>'jpg');
$image->BlobToImage(@blob);
Direct-access to Image Pixels
Use these methods to obtain direct access to the image pixels:
| Method | Parameters | Description |
|---|---|---|
GetAuthenticPixels |
geometry=>geometry, width=>integer, height=>integer, x=>integer, y=>integer | return authentic pixels as a C pointer |
GetVirtualPixels |
geometry=>geometry, width=>integer, height=>integer, x=>integer, y=>integer | return virtual pixels as a const C pointer |
GetAuthenticIndexQueue |
- | return colormap indexes or black pixels as a C pointer |
SyncAuthenticPixels |
- | sync authentic pixels to pixel cache |
Miscellaneous Methods
The Append() method appends a set of images. For example,
$p = $image->Append(stack=>{true,false});
appends all the images associated with object $image. By default, images are stacked left-to-right. Set stack to True to stack them top-to-bottom.
The Clone() method copies a set of images. For example,
$q = $p->Clone();
copies all the images from object $p to $q.
Coalesce() composites a set of images while respecting any page offsets and disposal methods.
$q = $p->Coalesce();
Method Mogrify() is a single entry point for the image manipulation methods. For example, these calls are equivalent:
$image->Crop('340x256+0+0');
$image->Mogrify('crop', '340x256+0+0');
Ping() is a convenience method that returns information about an image without having to read the image into memory:
($width, $height, $size, $format) = $image->Ping('logo.png');
Handling Exceptions
All PerlMagick methods return an undefined string context upon success. If any problems occur, the error is returned as a string with an embedded numeric status code. A status code less than 400 is a warning. A numeric code greater or equal to 400 is an error and indicates the operation failed completely.
Methods which return a number (e.g. Read(), Write()):
$x = $image->Read(...);
warn "$x" if "$x"; # print the error message
$x =~ /(\d+)/;
print $1; # print the error number
print 0+$x; # print the number of images read
Review the complete list of error and warning codes.
Constants
PerlMagick includes these constants:
BlobError
BlobWarning
CacheError
CacheWarning
CoderError
CoderWarning
ConfigureError
ConfigureWarning
CorruptImageError
CorruptImageWarning
DelegateError
DelegateWarning
DrawError
DrawWarning
ErrorException
FatalErrorException
FileOpenError
FileOpenWarning
ImageError
ImageWarning
MissingDelegateError
MissingDelegateWarning
ModuleError
ModuleWarning
Opaque
OptionError
OptionWarning
QuantumDepth
QuantumRange
RegistryError
RegistryWarning
ResourceLimitError
ResourceLimitWarning
StreamError
StreamWarning
Success
Transparent
TypeError
TypeWarning
WarningException
XServerError
XServerWarning
You can access them like this:
Image::Magick->QuantumDepth