Search found 7 matches
- 2012-03-16T06:10:01-07:00
- Forum: Developers
- Topic: problem with pkg-config
- Replies: 8
- Views: 24820
Re: problem with pkg-config
AnimateImages() is part of the X11 code within ImageMagick. Did you type 'make clean' before you rebuild ImageMagick? Try again. AnimateImages() is part of MagickCore if it is built with X11 support. More than that, I "rm -rf" the whole directory, "tar xjvf ImageMagick-$IMK_VER.tar.bz2" again ...
- 2012-03-16T05:50:18-07:00
- Forum: Developers
- Topic: problem with pkg-config
- Replies: 8
- Views: 24820
Re: problem with pkg-config
AnimateImages() is defined in the X11 delegate library. You will need to remove the '--without-x' configure script option and perhaps add -lX11 to your linker command line. I configured imagemagick with "--disable-shared --with-quantum-depth=8 --disable-openmp --without-bzlib" Set CFLAGS="-g -O2 ...
- 2012-03-16T05:04:08-07:00
- Forum: Developers
- Topic: problem with pkg-config
- Replies: 8
- Views: 24820
Re: problem with pkg-config
XConvertSelection() is defined in the X11 delegate library. Add --without-x to your configure command line and rebuild ImageMagick. You might type 'make clean' before your build. Thanks for your quick reply. I recompile the imagemagick with "--without-bzlib --without-x", my module.so compiles ok ...
- 2012-03-16T04:33:23-07:00
- Forum: Developers
- Topic: problem with pkg-config
- Replies: 8
- Views: 24820
Re: problem with pkg-config
Thank you, the pkg-config problem was solved after I add following to my build.sh: PKG_CONFIG_PATH=`pwd`/libs/imagemagick-$IMK_VER/lib/pkgconfig export PKG_CONFIG_PATH It compiles ok now. But when I ran it, it reported: undefined symbol: BZ2_bzDecompress Then I tried to rebuild the imagemagick with ...
- 2012-03-15T00:52:15-07:00
- Forum: Developers
- Topic: problem with pkg-config
- Replies: 8
- Views: 24820
problem with pkg-config
I was trying to upgrade from 6.6.1 to ImageMagick-6.7.6-0 CFLAGS=-g -O2 -Wall -fPIC ./configure --prefix=`pwd`/imagemagick-6.7.6-0 --disable-shared --with-quantum-depth=8 --disable-openmp make -j 10 make install It compiles ok. Then I encounter problem: ./Magick++-config --libs Package Magick++ was ...
- 2012-02-16T01:54:29-07:00
- Forum: Users
- Topic: how to use API SetMagickResourceLimit
- Replies: 1
- Views: 3555
Re: how to use API SetMagickResourceLimit
I resolved this problem by reading the <Magic++/Include.h>
//Include ImageMagick headers into namespace "MagickCore"
The proper code should be:
MagickCore::SetMagickResourceLimit(MagickCore::ThreadResource, 1);
Sorry for disturbing.
//Include ImageMagick headers into namespace "MagickCore"
The proper code should be:
MagickCore::SetMagickResourceLimit(MagickCore::ThreadResource, 1);
Sorry for disturbing.
- 2012-02-16T00:47:10-07:00
- Forum: Users
- Topic: how to use API SetMagickResourceLimit
- Replies: 1
- Views: 3555
how to use API SetMagickResourceLimit
I have included <Magick++.h> and can use class Image/Blob to draw text. When I tried to call SetMagickResourceLimit, the GCC reported: ./my_magick.cpp:10: error: 'ThreadResource' was not declared in this scope ./my_magick.cpp:10: error: 'SetMagickResourceLimit' was not declared in this scope int ...