Search found 6 matches
- 2012-07-20T01:49:57-07:00
- Forum: Users
- Topic: Compiling app with ImageMagick on xCode not working
- Replies: 0
- Views: 3795
Compiling app with ImageMagick on xCode not working
I installed ImageMagick through MacPorts. Everything looked to work OK. When I decided to test my app on other computer where imagemagick is not installed. I builded my app and moved it to that computer. And my app is not working. It says that Os X version is not compatible but OS X is the same ...
- 2012-07-19T01:04:40-07:00
- Forum: Users
- Topic: OpenGL texture to ImageMagick
- Replies: 3
- Views: 11496
Re: OpenGL texture to ImageMagick
Heres my whole code for loading textures - (void)uzkraunamImg { using namespace Magick; input_image = strdup([[[NSBundle mainBundle] pathForResource:@"Brush" ofType:@"png"] UTF8String]); image.read(input_image); image.magick("RGBA"); image.write(&blob); input_imageN = strdup([[[NSBundle mainBundle ...
- 2012-07-16T02:08:32-07:00
- Forum: Users
- Topic: OpenGL texture to ImageMagick
- Replies: 3
- Views: 11496
OpenGL texture to ImageMagick
Is there possibility to get ImageMagick image from OpenGL texture? I'm developing OpenGL paint app. I'm using ImageMagick to load images and send them to OpenGL textures. Then OpenGL textures are being edited by user, and now I want to be able to save edited textures (opengl view) like image.
- 2012-07-12T00:38:21-07:00
- Forum: Users
- Topic: Setting up ImageMagick on xCode 4.3.3 tutorial
- Replies: 2
- Views: 6485
Re: Setting up ImageMagick on xCode 4.3.3 tutorial
Solved that. Now I'm having issues with linking ImageMagick libraries. At xCode's project's Library Search Path this: /opt/local/lib , but it doesn't find's needed libraries. When I'm trying to build it I get these errors: Undefined symbols for architecture x86_64: "Magick::Image::Image(std::string ...
- 2012-07-11T23:13:27-07:00
- Forum: Users
- Topic: Setting up ImageMagick on xCode 4.3.3 tutorial
- Replies: 2
- Views: 6485
Re: Setting up ImageMagick on xCode 4.3.3 tutorial
Ok, so I tried to guess what I should do, so I added to my xCode project build settings /opt/local/include/ImageMagick to Header Search Paths, and /opt/local/lib to Library Search Paths . But whats next? I include .h file to my code with #include <Magick++.h> , but then there comes 3 errors: 1st ...
- 2012-07-11T06:16:37-07:00
- Forum: Users
- Topic: Setting up ImageMagick on xCode 4.3.3 tutorial
- Replies: 2
- Views: 6485
Setting up ImageMagick on xCode 4.3.3 tutorial
Hello.
I installed ImageMagick through MacPorts. Installation was successful, but what to do now? How to set up it on xCode to work? I haven't found any info about it. Maby somebody knows good tutorial? Or maby someone can explain it to me step by step?
Thanks in advance
I installed ImageMagick through MacPorts. Installation was successful, but what to do now? How to set up it on xCode to work? I haven't found any info about it. Maby somebody knows good tutorial? Or maby someone can explain it to me step by step?
Thanks in advance