Search found 8 matches
- 2014-07-21T11:13:42-07:00
- Forum: Bugs
- Topic: Magick++_Demo 'Unable to read font'...
- Replies: 2
- Views: 2302
Re: Magick++_Demo 'Unable to read font'...
Nope I don't have it, I managed to solve the linked problem by switching my compiler to Visual Studio's 2010 mode to "Release", I think that might need to be looked into.
- 2014-07-20T19:27:21-07:00
- Forum: Developers
- Topic: NoDecodeDelegateForThisImageFormat in C++ Project
- Replies: 2
- Views: 3818
Re: NoDecodeDelegateForThisImageFormat in C++ Project
Solved it, had to switch the compiler (Visual Studio 2010) to "Release" mode; I think that's a bug; either with IM or VS2010, should I submit a bug report?
- 2014-07-20T18:47:17-07:00
- Forum: Developers
- Topic: NoDecodeDelegateForThisImageFormat in C++ Project
- Replies: 2
- Views: 3818
Re: NoDecodeDelegateForThisImageFormat in C++ Project
I've done these commands:
convert logo: logo.png
convert logo.png logo.gif
convert logo.png logo.jpg
They all work.
Edit:
convert granite: granite.png
convert granite.png granite.miff
identify -list format
idenfity -list configure
png included in list of delegates.
convert logo: logo.png
convert logo.png logo.gif
convert logo.png logo.jpg
They all work.
Edit:
convert granite: granite.png
convert granite.png granite.miff
identify -list format
idenfity -list configure
png included in list of delegates.
- 2014-07-20T18:43:10-07:00
- Forum: Bugs
- Topic: Magick++_Demo 'Unable to read font'...
- Replies: 2
- Views: 2302
Magick++_Demo 'Unable to read font'...
I believe this error to be related to my NoDecodeDelegateForThisImageFormat problem here , as I've been trying to resolve it for a few days now to no avail. Either installing the libpng library didn't work or I didn't do it correctly, I have no means of knowing.
I compiled and ran the Magick++ Demo ...
I compiled and ran the Magick++ Demo ...
- 2014-07-20T14:32:08-07:00
- Forum: Developers
- Topic: NoDecodeDelegateForThisImageFormat in C++ Project
- Replies: 2
- Views: 3818
NoDecodeDelegateForThisImageFormat in C++ Project
I had a similar post before but trying to post there gets me a message about how the security cert has expired for this site so I'd rather not risk anything.
Essentially the full error is:
Error loading texture 'Resources/Sup_d.tga': Project.exe:
NoDecodeDelegateForThisImageFormat 'Resources/Sup_d ...
Essentially the full error is:
Error loading texture 'Resources/Sup_d.tga': Project.exe:
NoDecodeDelegateForThisImageFormat 'Resources/Sup_d ...
- 2014-04-14T11:08:05-07:00
- Forum: Users
- Topic: Error Loading Image, NoDecodeDelegateForThisImageFormat
- Replies: 5
- Views: 6229
Re: Error Loading Image, NoDecodeDelegateForThisImageFormat
Perhaps you should install from the official IM binaries. See http://www.imagemagick.org/script/binary-releases.php#windows
What do you get from the command line for
convert logo: logo.png
convert logo.png logo.gif
convert logo.png logo.jpg
Do they all work?
I'm not sure, I'll try it in a ...
What do you get from the command line for
convert logo: logo.png
convert logo.png logo.gif
convert logo.png logo.jpg
Do they all work?
I'm not sure, I'll try it in a ...
- 2014-04-13T12:18:43-07:00
- Forum: Users
- Topic: Error Loading Image, NoDecodeDelegateForThisImageFormat
- Replies: 5
- Views: 6229
Re: Error Loading Image, NoDecodeDelegateForThisImageFormat
What is the exact error message? It would appear that you are missing some delegate library associated with reading or writing to a particular image format. What version of IM and platform? You can check with
convert -version
That will also show you a list of delegates if your version of IM is ...
convert -version
That will also show you a list of delegates if your version of IM is ...
- 2014-04-11T10:18:57-07:00
- Forum: Users
- Topic: Error Loading Image, NoDecodeDelegateForThisImageFormat
- Replies: 5
- Views: 6229
Error Loading Image, NoDecodeDelegateForThisImageFormat
I am trying to use ImageMagick as part of a model loading code to load a texture for a mesh from blender. The file itself is some 1 pixel sized white dot.
Here's the code:
Mesh.cpp
bool Mesh::InitMaterials(const aiScene* pScene, const std::string& Filename)
{
// Extract the directory part from ...
Here's the code:
Mesh.cpp
bool Mesh::InitMaterials(const aiScene* pScene, const std::string& Filename)
{
// Extract the directory part from ...