Im working with satellite textures and putting them into a flight simulator to cover the elevation mesh.
These textures work great and give a very good level of realism, but have a fatal flaw. Over time my texture provider takes pictures and these usually have a different tone. So in the end result you can clary see the tone boundary, pretty much ruining the experience.
I was wondering if there is some sort of command to "even out" these tones and end up with a relative uniform texture tone. I work these textures as an array of many many X and Y 2048x2048 textures, that when are put together in the flight simulator create the "big image" result.
So some textures may be full dark, others full bright, and others may contain both a bright part and dark part.
Please see this photo to better understand the idea:

im working with many many textures, so doing this manually is ruled out.
What do you think is there any hope?
thank you!